I'm Marius, the guy who does everything with pixels. This is
my blog in which you may read my artistic writings - in Romanian,
find Work In Progress [WIPs]
images and opinions about different aspects of today's trends. Have
fun readin' it.
The entire site is chock-full of texts and images. If you do not
enjoy reading, you may miss the purpose of these pages.
31 August 2010, 22:25
Salut!
It's autumn already, and I've been doing quite a few things during
the summer. I learned CSS and HTML, yay! It was a piece of cake. I
learned, because I already started work on my new site. I hope it
will be finished by the end of the year. Coding of CSS/HTML and the
design is finished already, but I am waiting for my twin brother to
code the required functionality in JS and PHP, but he is
really busy with the Mozilla internship.
Other than that, I made two new images. Actually the first is quite
old, since summer 2009, but only now I completed it. It's called
Love
routine. I hope you like it.
The second image is a bit more weird. The creative process was more
elaborate. I used Sketch and Toon for the initial image, then I
post-processed it in Photoshop using various shadings rendered
within Cinema 4D and even Vray. Then, I used the image as a texture
map on a plane in a 3D virtual scene, in which I made the dark,
muddy water as a photo-realistic rendition and I also placed a neon
light behind the plane which had paper-like shading properties, so
light could scatter through it. Afterwards, I got the
photorealistic rendition of the paper and water back in Photoshop
for more post-processing. Here's an illustration of what I am
talking about:
Now, the final image is here: Failed
sunset. The meaning of the image is for you to figure out.
I hope you enjoy these works. 'Till next time, all the best!
Published in:
2d,
3d,
illustrations,
images.
9 February 2010, 13:29
Hallöchen!
It's been a long time since I posted anything new. But, here I am
with a new set of images.
Since November 2009, I've been working on something new. The
initial idea was to do a landscape image using a new technique
developed by me to achieve a final image. The 3D scene is rendered
in customized layers, without using the usual built-in
functionality of rendering multi-pass images. As such, I do not
have a layer for each shading aspect, like specularities,
reflections, shadows, GI, etc. My layers are obtained by having
multiple instances of the 3D scene with different light setups or
different textures, thus, in the end, I only separate the lights by
type and the color/texture maps. And, of course, for easing the
post-processing, I use depth maps and masks for specific objects or
class of objects. All the layers are then composited in Photoshop.
The actual rendering, if I may say so, is done in composition,
where I can control each aspect, much more accurately than in 3D,
and it also contributes to getting closer to painting. Due to the
endless possibilities, I made three versions of the image.
I used Vray Proxies for the first time. I was amazed by the amount
of polygons I am able to render. The scene has approximately 30-40
millions of polygons.
The church is a 3D reproduction done by me after a real church
which was built in 1725 by the austro-hungarian empire. The
architectural style is late baroque, with simple ornaments. The
real church is located across the street, where I live.
I hope you guys will enjoy the images as much as I enjoyed doing
them ;).
Published in:
3d,
church,
evening,
landscape,
winter.
8 November 2009, 13:14
This project was an exercise to do a 3D interior as fast as
possible. My last projects took about 1 to 2 years to finish, so I
really wanted to prove myself I can do one fast. This one took me
only 3 weeks to finish at a slow pace. So, it's a real improvement.
Done with C4D and Vray. It's a reproduction of a photo I found on
the Internet.
The quality is not top notch. The major culprit is the plant
and, of course, other minor details, such as the books on the
shelf, the curtains and others. Despite these minor flaws, I really
like the overall mood which is a positive one, very intense light;
it has a certain sense of freshness. Here's the image:
I hope you guys like my new image ;).
Published in:
3d,
images,
interior,
room.
6 October 2009, 05:04
Hey guys!
I finished a comprehensive "Making of" page for
the piano room
project which details how I modelled the most complex objects,
the most complex shaders I used and how I rendered and
post-processed the images. Click on the following image to get to
it:
Published in:
3d,
making of.
31 August 2009, 04:11
Hello readers!
Today, I'm proud to announce a new personal project I completed.
During the last year I worked on a photorealistic 3D scene for
further advancing my skills in architectural visualisation. With
this project I learned a lot about Vray and about lighting ;). The
project consisted of reproducing an entire room in 3D. I'm happy
now to see it done.
Please click on the images below to see more and to read more about
the project:
I hope to post more stuff during this autumn, perhaps a "making of"
or tutorials along the project.
Published in:
3d.
18 July 2009, 04:26
Hello, fellas and playas! ;)
It's mid-summer and it's also a very long time since I posted
anything here. I am rather busy to post anything. I've been working
on several book covers since my last blog post and, of course, on
my big project: the piano room (for the latest wips check this
forum post on the VrayforC4D forums). I've been unable to
complete the final renders, due to crashes and very long render
times, in early march, this year. A few days ago I resumed work on
the project. I hope to get it done this year.
For more details about each book cover, please click on them. Here
they are:
For the Faronir
novel written by Michael Auerbach, I tried
a different approach, which I hope was successful. Until now, I
always had to do book covers on scientifical subjects, like
artificial intelligence, robotics and mathematics. I never had to
deal with literature. Being the first book of this kind, a science
fiction novel, I wanted this cover to stand out in my gallery. I
hope you find it great. A great amount of effort and time was put
into getting the book cover right.
Besides book covers, I
also did the logo and the new interface for the PaintWeb project of my
twin brother. Some of the frequent visitors of
our site already saw the new logo, but for those who did not, here
it is:
I've also done other small projects, but I won't post them since
they are unsignificant.
'Til next time, I wish y'all the best and have a nice summer. I
hope to be posting more stuff during the year.
Published in:
2d,
3d.
17 September 2007, 10:13
I've decided to publish the interpretation of my last artistical
work I've published. Thus, in this post I want to inform my readers
that in the "Making of" page
for the project "Wind of
Change", you can now find the complete interpretation.
You may get to know exactly what each element is meant to
symbolize. As a side note: all the impressions expressed in the
text are purely subjective at the given time, thus they are subject
to change over time.
I also published an application interface I made for VegaWeb Solutions and a
CD/DVD cover for the same project. I hope you like it.
And, finally, I have decided to publish in the Scraps page, a poster-like
image I've done several years ago. I very much like the colors :).
Published in:
3d,
interfaces,
making of.
1 September 2007, 01:38
After two years of working on my new 3D image, I am proud to
announce that today I finally release it. The final image is ready
at a resolution of 5596x4028.
In 27 august 2005 I started working on this project. It's an image
constructed as a diptych. It
consists of two parts/sides which are in complete opposition.
This image is dedicated to Alizée Jacotey.
Thanks to Cinemike, Radu Filip and to
Tor-Erlend for continued support and suggestions. I apologize
if I forgot to list someone who provided me suggestions.
Technical details
- Project size: 9,6Gb
- Files: 1 560
- Published WIP images:
300mb
- Polygons: 2 917 023 [part 1] and 729 636 [part 2]
I also released a comprehensive "Making
of" page in which anyone can see how I've worked on the
project. For those interested, I published more technical
details.
Published in:
3d,
making of.
26 April 2007, 09:13
Holla amigos!
Long time no chats here :). Easter is long time gone, but nothing
special happens around.
In this very moment I decided to spam this blog with my very first
public WIP [work in progress] image from the up-coming 3D image.
Here it is, enjoy:
Some details:
- Part 1: 3,3 millions of polygons
- Part 2: 0,7 millions of polygons
- Resolution: 2700x3500 for each part.
- Render time: unknown by design. Part 1 is split in multiple
scenes.
As a reminder: the project was started in august 2005 and nearing
completion this year. For more details see my WIP page.
Published in:
3d,
making of.
23 March 2007, 03:03
Hello!
Incredible, but this post is in english ;).
I've decided to publish the colour theme I made for Cinema 4D R10.
I didn't like the default one because the colours were too dark for
my taste and the overall scheme lacked good contrast between the
elements (checkboxes, buttons, little switches, etc). For this
theme I've changed some buttons to fit with my colours. As you
noticed, I am fond of the Windows's colours, so I want my
applications to have a consistency in the interface. Most
importantly, perhaps, it's that I changed the little tiny dots in
the Object Manager. I've made the different states on/off/default
very clear and easy to remember.
Hope you like it.
If you
like the screenshot, you may click here to download the file
(RAR). Just extract the files in your \%Cinema 4D installation
folder%\resource\schemes\ and run C4D R10 :).
P.S. Don't worry about the french GUI.
Published in:
3d,
cinema 4d,
interfaces,
themes.
12 February 2007, 08:40
I am letting you all know that I am working on two new 3D images.
One will be aiming for photorealism and the other one is
artistical. The photo realistic scene is in the works from early of
2005 and the artistical one, from late summer of the same year.
Since I started working on the artistical one, no new personal 3D
image has been released. I was busy working on it ;). During this
year, 2007, I will finish the artistical image and resume work on
the photo realistic one.
For doing the artistical image, I've learned many new things in 3D,
so I hope it will be something nice ;). Few things I learned:
management of big scenes [millions of polygons], simple rigging, 3D
painting, poly-by-poly modelling and many other things. See
the WIP page for more
details.
Published in:
3d.