Table of contents
Introduction
The piano room scene is one of my personal projects I've been working on in my spare time. I began working on it from late May 2005, but after about 3 months I cancelled it, because I wanted to work on another one - The wind of change. After two years, approximately in late June 2007, I resumed working on this project. The initial plan was to do a simple 3D architectural visualisation image, in C4D R9 and AR. But, because I learned so much with the project I did before, I changed my mind and I switched from AR to Vray. Back then, AR3 wasn't available and I wouldn't use it even now.
The project is mostly about reproducing a room from my house as realistic as possible. The main subject was the Austrian piano I have. Another aspect which motivated me doing the entire room was I wanted to capture the beauty of summer time evenings when the sunlight comes in and it makes the whole room look much nicer. I reproduce at a relatively high fidelity the overall room feeling: the dimensions, the doors, the sockets, wall framed painting, curtains, armchairs, table, vases, chairs, the carpet and, of course, the piano. I also didn't refrain from interpreting the reality or to change various aspects. For example, the walls in reality are neither old nor dirty. I did them as such, just to have something more complex to do, of course it would have been more simple to have a white wall.
The following images are made during late evening and the room is illuminated by neon lights, except the last image.
For any project, I work in an organised fashion: first I model all the objects, then I do the textures and, finally, the lighting and the renders. At times, of course, I come back at modelling when I get feedback for improving certain objects or, if by any chance, I have ideas of adding new ones. When I begin the texturing, I also do a rough lighting which mimics the final results, as such that the textures fit with the end result.
Furthermore, since Cinema 4D R10 you can better manage huge scenes using the layers feature. This is a key feature in my workflow and I use it to hide on demand the sets of objects I want. It allows the artist to focus on what needs to be done. I usually texture objects in solo mode, to get the most details and rendering speed. Anyone knows, having all objects visible at once makes rendering slower, or very slow.
Before we begin, here are the final renders, the result of this project:
Next page: Models
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